MOUTH PIECES: It is required that mouth pieces be worn!
The length will be 45 yards long and the width will be 160 feet. 60 to the hash mark and 40 in between. The end zone will be 10 yards deep.
Starting the Game
A central time keeper will be designated who will begin and end all games. He also announces the time remaining at the ten, five, and two minute mark.
Visitors will have first possession and wear white (top team in bracket or first team listed will be the visitor). The home team will have first possession the 2nd half and wear a dark color (bottom team in bracket or 2nd team listed will be the home team).
No team will be allowed to participate without shirts.
All teams will have two jerseys (white/dark jersey, t-shirt, etc.) with player’s number on the front and back. The number on the front must be a minimum of 2” and the number on the back must be a minimum of 4”.
No football jerseys of any type shall be worn.
T-shirts, Underarmour, or basketball type sleeveless shirts are the only choices of acceptable jerseys.
Visitors (team in white) will always align their team on the right sideline facing the end zone. Home (dark jersey) will always align their team on the left sideline facing the end zone.
Ball is always placed on the right hash mark when at the 45 yard line.
Referee will announce/post score before each offensive possession begins.
Moving the Ball
Offensive Plays Must All Be Passes! (No Run plays or Kicking/Punting)
Field is marked at 15 yard intervals with cones. (3 first downs without a penalty would result in a touchdown)
Possession always begins at the 45 yard line at the right hash mark. Hash mark placement of the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been advanced.
No penalty will be assessed in excess of the 45 yd line. On an unsuccessful or successful offensive play from the 45 yard line resulting in an offensive penalty: The ball will be returned to the 45 yard line and 1st down will become 2nd down; 2nd down will become 3rd down; and 3rd down will result in a turnover.
Offenses always move in the same direction with no “Double Passes” are allowed. Once a forward pass has been thrown, a backward pass (lateral) is allowed.
Should a swing pass not cross the line of scrimmage and a defensive player tags the ball carrier behind the 45 yard line, it is a safety.
The receiver or ball carrier is legally down when touched with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. The play will be expelled if ruled unsportsmanlike & flagrant).
Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 4.0 second count remains in effect on snaps.
Two delay of game penalties in the same possession results in a turnover. A delay of game penalty on the extra point try results in a turnover.
The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.
If release is under 4.0 seconds, the play goes on.
If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing)
All penalties will be marked off on a 4 second count EXCEPT for pass interference.
Defensive Pass Interference is the same as NCAA rules. Automatic 1st down & spot foul up to 15 yds.
Responsibility to avoid contact is with the defense.
There will be NO chucking. Deliberate bumping or grabbing. These actions will result in a “tack on” penalty at the end of the play (5 yard penalty)
Offensive pass interference is the same as NCAA rules. 15 yard penalty.
Interceptions may be returned (“no blocking” rule applies). If an interception is returned beyond the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should ensue. The teammates of the person who intercepted the ball may trail the runner so as to be in position to take a backwards pass. They may not block for or screen for the runner.
The offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
The offensive center is not an eligible receiver (teams must have a center). The ball must be snapped from the ground between the snapper’s legs. (mirror the game of football)
The center will be responsible for setting or re-positioning the Referee’s bean bag at the line of scrimmage. On change of possession, the team moving to offense will ensure the bean bag gets to the new scrimmage line. (centers on both teams responsible).
No taunting or “trash talking”. (5 yard penalty & expulsion if flagrant).
The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over. (There is no kicking). Four down territory occurs only after offense proceeds to or inside the 15 yard line cone (third quadrant).
Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight occurs, the teams involved will be ejected from the tournament and denied participation in any/all state qualifying tournaments! They will also be disqualified from participating in the state tournament.
Any dead ball foul on a play that results in the defense getting the ball and it is unable to be penalized back to the 50 yard line will result in a loss of down penalty. The defense, now the offense, would be starting play with 2nd down.
There will be an area referred to as the tackle box that extends 3 yards on both sides of the center and extending 3 yards deep into the backfield. No eligible receiver may align within the tackle box.
6 points for TD
1 point for PAT from 3 yard line, 2 point PAT from 10 yard line.
2 points if a team returns a PAT back across the 45.
Official score is kept by field referee and game manager.
After coin flip to determine first possession, teams will alternate 4 down series from the 15 yard line.
A winner is determined when one team scores during its possession and the other does not. (Federation rules).
If a second overtime period is necessary, each team must then go for two points on the conversion attempts.
20 minute halves (continuous clock for each half–see: “starting the game”).
No time outs. (Exception: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates).
10 minute half-time/10 minutes between games.
7 on 7 tournaments require that all games start/end at the same time.
Teams must be on site and ready to play when scheduled.
If a team(s) are late and can not start when the tournament officially starts, they will begin play with whatever time is left on the tournament clock – not to exceed 10 minutes of 1st half.
Forfeit will occur after 10 minutes of the 1st half.
Injury time outs may reduce the amount of time between halves and/or between games to maintain the game schedules.
Coverage will be the choice of each participating team.
Squad Members/Tournament Fees
Players: Maximum of 20 players per team. This rule will be strictly enforced in all qualifying Tournaments!
Tournament Fees: There will be a flat fee of $300 per team for all Division I tournaments. This is regardless of minimum number of players on the roster. Maximum roster size is 20 players.
There will be a flat fee of $250 per team for all Division II tournaments. This is regardless of minimum number of players on the roster. Maximum roster size is 20 players.
A Deposit of $180 must be sent to the SQT host school when registering for an SQT Tournament. (This is a non-refundable deposit). Remainder of fee paid at on-site registration.
Squad members must be from same school. (No Select Teams)
All participants must have at least one year remaining of high school eligibility.
No out of state teams will be allowed to compete in a state qualifying tournament.
There are three officals: Referee; Field Judge; Back Judge.
Timekeeper: A designated official will keep the 4 second clock.
May use 2 officials in SQT pool play.
No high school coach may serve as a coach or stand with the team on the sideline.
Each team must have a coach accompany it to any/all events to serve as a school administrator on duty for their particular team(s). This individual is responsible for the action of those representing his school.
All high school coaches present must sit in the end zone. No high school coaches are allowed on the sideline.
All team coaches will wear an identifying tag for clarification purposes. A team may not have more than four (4) coaches on the sideline.
Failure to Pay Entry Fee
In all Division I SQT’s, there will be a flat rate $300 per team regardless of the minimum number of players. The maximum number of players is 20.
In all Division II SQT’s, there will be a flat rate $250 per team regardless of the minimum number of players. The maximum number of players is 20.
These rules will be strictly enforced at all SQT’s. Violation will result in a disqualification from advancement to the Championship Round.
No team shall have additional athletes on the sideline or in the team tent partially dressed in a team uniform. (exceeding the maximum of 20 that are listed on the roster)
The Team Zone will be an area on the sideline where only team members may be during game play. This will be the area from the 15 yard line to the 30 yard line. Players and coaches may not be out of the Team Zone during game time.
Teams are eligible to qualify for the Texas State 7on7 Tournament by placing 1st or 2nd in an SQT.
State Qualifying Teams that fail to participate in a SQT that they have registered for without “prior notice”, will be eliminated from further SQT play and from the State Tournament even if they have qualified for the State Tournament in a previous SQT.
Prior Notice is defined as informing the host school by the 1st business day of the week of the SQT. (Subject to Board Review) The term of the disqualification is one calendar year from the date of the missed tournament.
A school may only qualify for the state tournament once and they qualify for the respective tournament based on the SQT in which they first qualify. If a Division II school first qualifies at a Division I SQT then they will be a Division I competitor at the State Tournament and may not advance past pool play in any other SQT regardless of division. Likewise, if a Division II school qualifies first in a Division II SQT they will compete in the Division II state tournament and can not advance past pool play in any other SQT, regardless of division.
Teams that MUST participate in Division I are those within 5A or 6A (public) and the SPC or TAPPS Division I (private). Teams that meet this criteria are not permitted to participate in Division II.
Tournament Tie Breaker
In SQT play, a team that has already qualified for the State Tournament will not be involved in any tiebreaker scenarios. The results of their games shall not be included.
Head-to-Head, Points Scored, Points Allowed will determine the pool winners or teams to advance.
In a three way tie, only the scores of games between teams in the tie will be counted. Once a winner has been declared, the remaining two teams will revert back to head-to-head to break the remaining tie.
A forfeit will be treated the same as a qualifying team in a bracket. The team forfeiting or the team that has qualified will not count in the tiebreaker scenario when determining head to head, points scored or points allowed. In essence, a bracket with a qualifying or forfeiting team becomes a three team bracket!
Fans MUST sit behind their team when they are playing. However, after the contest, they must relinquish their position to the fans of the team schedule to play.
Fans may not sit behind someone else’s team during a contest.
7ON7 STATE CHAMPIONSHIP TOURNAMENTS
The tournament will be divided into two divisions: Division I (5A-6A; SPC-TAPPS Div 1) and Division II (1A-4A; others)
Each division will divide into sixteen groups of four and play a round-robin (3 games each team)
The top two teams from each pool will then be entered into a 32 team single elimination championship tournament. The remaining 32 teams will then be entered into a single elimination consolation tournament.
If there is a tie in pool play, head-to-head is the first tie breaker, total points scored is second, total points allowed will be third. After that, we will flip a coin! Once a winner has been determined, we will revert back to head-to-head to determine the other places. Note: in a 3-way tie, only the scores of games between teams in the tie will be counted.
A team removed from any state qualifying tournament for fighting will not be allowed to participate in the state tournament for that particular year.
Any team leaving the state tournament causing forfeiture of a scheduled game, will result in said team being kept out of all state qualifying tournaments.